⚙️Configuration
1️⃣ Customize the BattlePass Settings
Navigate to:
📂 resources/0bug_Battlepass/Customize.lua
Modify the settings as needed:
Customize = {
Lang = "en", -- Set language
ItemImagePath = "nui://qb-inventory/html/images/", -- Path for inventory images
Tebex_Credit_Readme_Code_Command = "purchase_credit", -- Command for purchasing credits
Tebex_Premium_Readme_Code_Command = "purchase_premium" -- Command for purchasing premium pass
}📌 Tip: Set ItemImagePath to match your inventory system (qb-inventory, ox_inventory, etc.).
2️⃣ UI & XP Settings
Configure UI and XP settings inside Customize.lua:
UI_Settings = {
Open_Buy_More_Credits_Web_Site = "https://0bugscripts.tebex.io/", -- Tebex store link
Buy_Level_Price = 5, -- Price per level
Buy_Level_Price_Type = "credit", -- Options: "credit", "cash", "bank"
Total_XP = 500, -- XP required to complete the BattlePass
Daily_Quiz_Award = "1000", -- XP reward for correct quiz answers
Daily_Get_Spin_Credit = 1 -- Credits needed for extra spins
}3️⃣ BattlePass Commands
Here are the available commands you can modify:

When it comes to ESX, you need to use the player's license identifier, and make sure you remove the license: part but for QBCore/QBox you need to use the player's CitizenID .
You can verify what identifier the script is considering for the player under the data/player.json file
4️⃣ Season & Daily Spin Settings
Manage BattlePass duration, daily resets, and spins in Customize.lua:
5️⃣ BattlePass Server Exports
Before using these exports, you need to get the player's identifier for ESX and the player CitizenID for QBCore.
Example:
QBCore
🎮 Player Data Functions
🔹 addLevel(identifier, amount)
Increases a player's level by a given amount.
Usage:
🔹 removeLevel(identifier, amount)
Decreases a player's level by a given amount.
Usage:
🔹 addXP(identifier, amount)
Adds XP to a player. If XP exceeds the max, it levels up the player.
Usage:
🔹 setPremium(identifier, value)
Sets a player's premium status (true or false).
Usage:
💰 Credit Functions
🔹 addCredit(identifier, amount)
Adds credits to a player.
Usage:
🔹 removeCredit(identifier, amount)
Removes credits from a player.
Usage:
🔹 getCredit(identifier)
Returns the player's current credit balance.
Usage:
🔄 Data Management Functions
🔹 clearPlayerData(identifier)
Clears all stored data for a specific player.
Usage:
🔹 clearPlayersData()
Clears all players' data.
Usage:
🔹 clearScriptData()
Resets all script-wide BattlePass data, including daily missions, spins, quizzes, and weekly missions.
Usage:
🔹 clearDailyData()
Resets only the daily script data such as daily missions, spins, quizzes, and tracked daily hours. Weekly data and reward codes remain untouched.
Usage:
🔹 clearWeeklyData()
Resets only the weekly script data, including weekly missions and weekly date tracker. Daily data and reward codes remain unchanged.
Usage :
📌 Notes
Use
GetPlayerIdentifier(source, 0)to get the player's unique identifier.Make sure
0bug_Battlepassis started before using these exports.
🎯 Configuring Missions, Quiz, & Rewards
✅ Editing Missions & Rewards
Navigate to:
📂 resources/0bug_Battlepass/config/
This folder contains JSON files for:
dailyMissionsList.json(Daily missions)weeklyMissions.json(Weekly missions)dailyQuizList.json(Daily quiz)dailySpinList.json(Spin rewards)freeProducts.json(Free rewards)premiumProducts.json(Premium rewards)
📝 Adding a Daily or Weekly Mission
🔹 How it works:
title: Name of the mission.description: What players need to do.totalValue: How many times they must complete it.trigger: The event that grants XP when triggered.triggerAddXP: How much XP players earn for completing it.
When adding support for daily and weekly missions, we need to ensure that both the client-side and server-side events are properly triggered.
🔄 Server-Side Integration
To make the mission work, add the event you did set in the config inside another script (e.g., when a player eats 🍔) :
📌 Client-Side Integration
📂 Modify your client-side script (e.g., consumables.lua) to add XP when a player drinks 💧
📚 Setting Up Daily Quiz Questions
Daily quiz questions are stored in:
📂 resources/0bug_Battlepass/config/dailyQuizList.json
Each question follows this structure:
🔹 Explanation
"1": Unique identifier for each quiz question."question": The question players will see."answers": A list of possible answers."title": The answer text."correct": Set totruefor the correct answer, all others should befalse.
🎁 Setting Up Free & Premium Rewards
BattlePass rewards are stored in:
📂 resources/0bug_Battlepass/config/freeProducts.json (for free rewards)
📂 resources/0bug_Battlepass/config/premiumProducts.json (for premium rewards)
Each reward follows this structure:
🔹 Explanation
"id": Unique identifier for the reward."type": Defines the type of reward."title": The display name for the reward."name": The database identifier of the item, vehicle, or currency."amount": The quantity of the reward."customImage"(optional): If you add a custom image, place the image in: 📂resources/0bug_Battlepass/resources/image/
"item"→ A regular inventory item."illegalItem"→ An illegal item."cash"→ In-game money."car"→ A vehicle reward."xp"→ Experience points.
🎡 Setting Up Daily Spin Rewards
Daily Spin rewards are stored in:
📂 resources/0bug_Battlepass/config/dailySpinList.json
Each reward follows this structure:
🔹 Explanation
"id": Unique identifier for the reward."type": Defines the type of reward. Options:"item"→ A regular inventory item."illegalItem"→ An illegal item."cash"→ In-game money."car"→ A vehicle reward."xp"→ Experience points.
"title": Name of the reward displayed in the UI."name": The item, cash, or car identifier used in the database."probability": Chance (out of 100) to get this reward."amount": The quantity of the reward."customImage"(optional): If you add a custom image, place the image in: 📂resources/0bug_Battlepass/resources/image/
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