โ๏ธConfiguration
General Settings
LastLocation: Enables respawn at the player's last location. (
true
/false
)SpawnHouses: Enables house-based spawn points (Owned houses) .(
true
/false
)Jobs: Enables job-specific spawn points. (
true
/false
)PublicLocations: Enables general public spawn locations. (
true
/false
)SmoothCamTime: Sets the smooth camera transition time in milliseconds.
Apartment Settings
Apartments: Enables apartment-based spawn points. (
true
/false
)ApartmentScriptName: The name of your apartment script. Default is "qb-apartments".
ApartmentsLocations: Auto-filled by the apartment script.
Custom Apartment Locations
GetApartments: A function to define custom apartment locations. Example usage:
House Settings
HousesLocations
: Auto-filled by the house script.SQL_SELECT_HOUSES_LOCATION
: Database query configuration for fetching house locations:table
: The database table name (default:"player_houses"
).identifierColonName
: Column for player identification (default:"citizenid"
).selectColon
: Column for the house identifier (default:"house"
).
Custom House Logic
GetOwnedHouses
: Fetches owned houses and adds them to the spawn selector. Example:
Player Spawn Function
Adding Location Example
Translations
Framework Configuration Guide
If you're using a different framework path/name (e.g., np-core instead of qb-core), you'll need to modify the threads.lua file in 0bug-core:
Open 0bug-core/threads.lua
Locate the GetFramework() function
Modify the export paths according to your framework:
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